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Potential new addon

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Esurion
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Esurion
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Potential new addon Saturday, April 04, 2009
5:14 AM

As some of you are already aware, the last few days I've been hard at work on creating an addon that would help distribute loot fairly. The idea behind it is that everyone starts by rolling out of 200 and each time you win an item it decrements the number you roll out of by 10. So if you win one item, the next time you roll it would be out of 190, win again and it would be out of 180. This way it allows players who don't get loot to gain an advantage over those who do. I've made a list of all the features I've made it do so far but I'd like to know what else people would like to see. Keep in mind this is my first experience with addons so I probably can't take everyone's suggestions but I promise I will look into them.

Current Features
- The amount that you roll out of will save between login sessions so if we don't clear it all in one night it will save

- Whenever a player picks up a purple non-badge item the system will automatically subtract 10 from your next roll as well as announce to the raid that the next roll is lowered by 10

- Players will have the ability to alter their own max roll to correct for errors but doing so will announce it to the raid so you can't add to your roll without people noticing

- The addon also keeps track of loot distribution. It can display the amount of loot a player received since they logged in or the amount of loot they acquired since the addon was last reset.

- Players can reset the addon which will set the roll back to 200 and set the amount of loot received back to 0. Again this is really intended to correct for errors or if we decide that every week there is a clean slate. To stop players from cheating you only get one reset per login and resetting will announce it in a raid warning.

- Officers will have the ability to alter any other player's roll in the raid (so for example if you're currently rolling out of 190 they can change it so you're rolling out of 150). An officer can choose to either select one player and either add or subtract from what they roll out of or there is a more general option to add to everyone in the raid to use for something like a bonus for showing up on time.

- Players will be able to view the current number every other player in the raid is rolling out of to see what they will be up against and they will also be able to view how many pieces of loot each player has gotten.

** Post edited by Esurion on 4/4/2009.



brahmabull754
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re: Potential new addon Saturday, April 04, 2009
5:22 AM

Make it start at 100 points AT MOST, that way people have to come to a few raids before they can have a good chance at winning a ton of stuff in one night.



Esurion
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re: Potential new addon Monday, April 06, 2009
3:30 AM

Well the only reason I did 200 is because that is that was the number Chad gave originally. However I designed it so that the number can be altered at will so if we decide we like 100 better that won't be an issue as an officer can issue a command that will change everyone's roll number at once.



Bhuego
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re: Potential new addon Monday, April 06, 2009
8:42 PM

poor disenchanters...



Esurion
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re: Potential new addon Monday, April 06, 2009
9:29 PM

Bhuego, that is an excellent point. The way I intended to get around this was using the manual overrides on rolls. So if someone gets an item for disenchanting, the addon will subtract 10 from their next roll but the user can correct for it by using the command to increment their roll by 10. Unfortunately I don't know of any way to make this automated because there is no way the addon will be able to tell the difference between good loot you're getting because you need it and good loot you're getting to shard.



Suci
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re: Potential new addon Wednesday, April 08, 2009
3:22 PM

Thanks for the hard work. It shows. My only suggestion would be to identify and get a general consensus on those ‘activities’ that can increase your points. This reminds me so much of the DKP system. The only difference is that instead of collecting points, we start out with them.

I have seen where guild gives out DKP/points to member for participating in ‘non raiding’ activities such as running instances and heroics to for the less geared or low level members or donation of gold/mats/items to guild bank, etc. This upsets the other raiders since points spent for raid loot should not be influenced by activities outside of raid. Now this is definitely a grey area. Since you can donate something that can benefit the raid (flasks, food, enchanting mats, gems, etc).

Again, thanks for the hard work.




Esurion
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re: Potential new addon Wednesday, April 08, 2009
4:03 PM

Thanks Suci! One of the things I tried to do was make it so whenever you kill a boss in Ulduar or Naxx, you'd get like 10 points or something and maybe 25 for clearing the entire instance. Unfortunately I still can't figure out a good way for the addon to know when you kill a boss. For example I can make it detect when you deal damage to a boss but then it will add the 10 points every time you hit him and healers would get nothing. I could also make it give you points whenever you exit combat from a boss fight but that wouldn't be able to tell the difference between a wipe and a kill. So in the end I decided to make an officer exclusive command that can be used at any time during the raid to add x points to the entire raid. As far as when it is appropriate to use that I figured I'd leave that up to the officers but I'm sure that they will come up with some sort of guidelines for when they will use it and put it in guild info or something similar.

To address another issue I've heard, as of now any player can just change their roll (but no another person's) at any time. I intended to do this to give players the power to correct errors that pop up like for example if you run a heroic and pick up a purple item from the last boss. Doing this WILL result in the addon taking off 10 points even though you really shouldn't be penalized for it. By letting players alter their own roll, they could just add 10 to counteract this. The problem is there is theoretically nothing to stop them from adding 1000 (or something a little less obvious) to their roll. Something I was thinking of doing is making it so that by default players cannot make changes and only an officer can enable it. This feature could be made to last until either the player logs out or I can make it so that it will last forever through multiple logouts until an officer disables it again. This would definitely deter cheating but I also don't want officers to be bombarded with requests for roll change enabling whenever someone needs something. As of right now however, the only deterrent is that The system will keep track of every time you alter your roll and if an officer checks and finds that you've made 100 changes when everyone else has made 2 or 3 it is kind of obvious you've been cheating.

What do other people think? Keep it the way it is, make restricted access to players changing their own roll or get rid of this access altogether and make it so only an officer has that power?



fostas05
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re: Potential new addon Thursday, April 09, 2009
12:34 AM

why have it running all the time? shouldn't we just be using it in raids. not 5mans. as of right now its one of the programs i only turn on before a raid. DBM and RECOUNT go with this.

and as for killing mobs is their anyway were you can have it communicate with DBM? because that knows when you kill a boss.


Slainte agus tainte!

Esurion
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re: Potential new addon Thursday, April 09, 2009
12:56 AM

Well yeah you SHOULD only be running it during a raid but you should know that one of the first rules of programming is that the user will screw it up somehow. As for making it communicate with DBM I know there must be a way to know when you kill a boss but I can't figure out how, if I do though I'll be sure to add that in. I'm starting to get the feeling though that the restricted access method might be best so that people can fix their own mistakes but have to get officer clearance first.



Suci
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re: Potential new addon Thursday, April 09, 2009
4:14 PM

Having 25 raiders turn on their additional add on might not be the best idea. What if you get 25 different point combinations. Coordinating between the 25 of us is going to be a nightmare.
What if the RL and assistants are the ones with the add on. I’m assuming 3 or 4 people will have this installed and turned on. Less coordination with check and balance. If all 4 have the same point balance, then it should be accurate and we can begin the raid. If one or two have a different point balance then it’s easier/faster to identify and reconcile the discrepancy(ies).



brahmabull754
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re: Potential new addon Thursday, April 09, 2009
6:36 PM

I thought of something like Suci's idea, but then I thought that having to ask who wants to roll on an item and then looking up what each of those persons' roll is and telling them to roll out of whatever number it is, multiplied by 3(ish) items per boss, multiplied by how many bosses there are, would just be a colossal pain in the ass. Sorry for the run-on sentence there.



Esurion
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re: Potential new addon Friday, April 10, 2009
4:08 PM

Ok, version 2.1 is out now and I've tried to make it a little more secure. At first I put in the feature to let players alter their own roll because I figured I'd be flooded with complaints about people getting their roll lowered because they got an item to DE or won it from a heroic. To my surprise people were actually feeling the opposite for the most part. Therefore here is how the roll altering system works now: By default when you log in you have zero access to change your own roll. An officer can authorize you to make roll changes at which point you are free to do whatever until an officer removes that authorization or you log out, whichever happens first. That way people can be allowed to change their roll if the situation warrants it but they can't just add 100 when nobody is looking.

One thing I'm playing around with is the idea that once you are authorized, you can only make 1 change before you have to get re-authorized to make another. Before I add that in though I'd like to see what the rest of you think about it.

Also one more small change is that when you type /dikp help it will tell you the version number so you can see if you are up to date with the file on the website. Sorry for making you guys re-download this whenever there is a change but I don't know a better way to do it.



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